

After this, you can hide the layer so you can detail with the other two colors. Let’s say you want a grassy map, but still with some mud and mountains? Make a new layer and fill it with the color red.

Since Red is the first texture, I recommend you use that as the default color for your map. So, with this in your new RGB file, let’s start coloring!
#Feral heart textures free#
Though along the way, if you’d like to mix two colors together, feel free to smudge and vary the tones! The 255 of each color is the easiest way to start, though. See? When dealing with one texture, use one color, and maximize it to 255. Not just any shade though, be sure your colors are this precise: Red will color your first texture, green your second, and blue your third. Accordingly, these textures can be applied by Red, Green, and Blue. As said before, a terrain mask accepts three textures. If you’ve made mountains, then a rock texture is one of the textures you should consider. Do you want a rock texture? How many? A basic way to start this is consider what will be in your map. So, what you should do is plan your mask accordingly. Take note that you may make more than one layer while creating your mask.Ī Terrain Mask will accept three textures. However, be sure to set this canvas to RGB colors, rather than the grayscale it was just on. Well, now that you get the gist of it, let’s get started.įirst, take the height map that you just created, and copy it into a new canvas of whatever you use (GIMP, Photoshop). You can make rugged brown plains, soft and sandy beaches, or even rocky valleys. But what’s a map without more color to it, more environment? A Terrain Mask will apply textures to your map, giving it a more pretty and realistic feel.

One of the funnest steps to making your map! So far, you have your world, with nice fancy mountains and hills, maybe a few rivers, or just meadows. If you do not agree, click on the "I Disagree" button below and exit the Website.Right, so here we are.
